


- #QT MAC OS X SDK FOR MAC OS X#
- #QT MAC OS X SDK INSTALL#
- #QT MAC OS X SDK CODE#
- #QT MAC OS X SDK FREE#
I still wouldn't recommend building with the OpenGL Qt SDK on these machines, because some configurations turn off access to the faster graphics processor when your not plugged into power. Some notebooks with dual graphics (such as nVidia Optima) have a "Run on Performance Graphics" launch option or similar, which you can use to get around the OpenGL issues. If you have a discreet video like AMD or NVidia, or Intel IRIS, that definitely supports OpenGL 2.0, the "OpenGL" Qt SDK downloads are slightly faster than the ANGLE (DirectX) builds. Do not use the ANGLE Qt SDK versions on Windows XP, as it "will" cause crashes. Important: If your video card does not support OpenGL 2.0 (many intel cards didn't until recently) AND you are using Windows Vista or greater, you could try an ANGLE Qt5 SDK version, but you will need Visual Studio Express 2012/2013 installed beforehand to do this. I definitely recommend it if your computer supports it, but it won't run any faster/better than the 32bit mingW version) (Building this way is the only way to get a 64bit build of SleepyHead on Windows. SleepyHead will also build fine with Microsofts freely available Visual Studio Express 2012/2013 for Windows Desktop, but you will need a matching Qt5 SDK.
#QT MAC OS X SDK INSTALL#
The easiest way to build is to download and install the most recent MingW Qt5 build which comes with the MingW GCC compiler & toolchain. Note that in future, Qt 5.4 will no longer support MacOSX 10.6. Qt Creator is installed in the root level of the Qt SDK directory and can be located with a Spotlight search on "Qt Creator."
#QT MAC OS X SDK FOR MAC OS X#
You will need Qt 5.2 SDK (or newer) for Mac OS X 10.6.x and above.

You might need to look for similar package under a debian/ubuntu variants. On Fedora you need to install the QtSerialPort-devel package, because it is not included by default. Your systems standard (gnu) C++ compiler will work fine. You will get less bugs, and more consistent results if you use the most recent Qt SDK binaries available from. Unzip, and then find and run the SDKMaintenanceTool, and set up accordingly. The online installer versions are smaller, provided you trim the fat (you don't need Symbian stuff for starters) (Advanced Linux users may use your package manager version instead, but please do not ask for support if you choose to do this.)
#QT MAC OS X SDK FREE#
(Google that for microsofts current download page)ĭownload the free Qt5 SDK suitable for your platform. The MingW Qt5 SDK will come with everything else you need to build on Windows platform, including complier and toolchain, but you can also build with the freely available "MS Visual Studio Express 2012/2013 For Windows Desktop" if you want to. If you know of any others, please add them here. (If you can give better instructions for Linux, please let me know) Then look in your package manager for Qt5 development libraries. Just type gcc in a Terminal window and it should initiate the download if they are not already there.įirst install C++ development tools and the GIT client You will then need to download the Command Line tools components of Xcode. If Xcode is not yet installed, download it from the Apple App Store. Xcode must be installed on your computer. QtCreator is this project's IDE of choice, but it can be built in a terminal.
#QT MAC OS X SDK CODE#
GPL Source code currently resides in a GIT repository, hosted on SourceForge. SleepyHead is built in C++ using Qt5, a cross platform application framework.
